Independent Game Studio
We build competitive games where skill is the only currency.
A new studio with one conviction — the best player should win, never the biggest wallet. We’re bringing that idea to life with OneStar.
Competitive games should be won with skill, never a wallet. We design systems that are simple to learn, deep to master, and fair by default — so the best player wins, every time.
Kenyon Lee
Founder
An accountant by trade who taught himself to make games. Over the past year he built OneStar end to end — a server-authoritative multiplayer architecture, a shared game-logic library, and the full game client — learning Unity, C#, and real-time networking along the way.
The drive is personal. Growing up competing in Wizard101 PvP, he watched pay-to-win quietly erode the thing that made competition worth it. OneStar, started in 2022, is the answer: the skill-first card game the genre always deserved.
- Server-authoritative architecture
- Shared logic library
- Unity · C#
- Real-time networking
- Built solo
OneStar
A competitive turn-based card game.
100% free to play. Every card available to everyone. Master the star economy, outthink your opponent, and climb the ranked ladder. No paywalls, no premium cards — just the purest test of skill.
- Free to play
Every card unlocked for everyone. No pay-to-win, ever.
- The star economy
A single resource. Every spend is a decision that decides the match.
- Ranked ladder
Seasonal competition and matchmaking built for fair, even fights.
- Make it yours
Outfits, badges, and emotes — express yourself without buying an edge.
Let’s build something fair.
Investor, publisher, collaborator, or player — if skill-first games resonate with you, I’d love to talk. Use the form, or reach out directly.
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